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The Aliens

The 'Kharaa' is an Alien creature from a race of unknown origin, first encountered on the deep-space mining vessel TSA-M Bastion and was responsible for the loss of that ship and all hands. It its base level, the Alien itself is an evolving form of bacterium. Gaining access to a ship by unknown means, the infection spreads across the decks of a space-faring vessel, growing like a moss and feeding on the ship's energy source like a parasite. When a threat to its survival is detected, the bacteria evolves and forms a Hive, from which the Kharaa will spawn mobile and highly agile lifeforms to defend itself.

Alien lifeforms are shapeshifters, capable of spontaneously 'evolving' into higher, more powerful lifeforms as the level of threat to the bacterium increases. As the need for more strength arises, a lifeform will retreat into cocoon form and begin gestating, and after a matter of mere minutes a more powerful lifeform will emerge from the egg.

Lifeforms come in five different incarnations: the ground-hugging Skulk, the fat structure-building Gorge, the flying poison cloud-spitting Lerk, the monstrous humanoid, spike-fisted Fade, and the huge elephant-like biological tank: the fearsome Onos.

Skulk
In their smallest incarnation - the Skulk - the Aliens are small creatures, low to the ground and running on four legs. They can move extremely quickly and attack with sharp teeth and powerful jaws. At the beginning of the game, all of the Aliens spawn as Skulks. Each time they die, no matter which life form they were at the time of their death, they will respawn at one of their Hives as a lowly Skulk. Skulks are very fragile and can't take much punishment before dying, so it will only take a few rounds to put them down. Their speed, however, makes aiming at them a little difficult. They are most effective in packs where their numbers will overwhelm defending Marines.

Gorge
The Alien Gorge is the first level of evolution above the Skulk. Fat and slow, they waddle around on four stumpy legs and are the Alien's builder role. They are the only lifeform capable of spawning the Aliens' biological structures and despite their weak combat prowess, are nonetheless an essential element in the Alien development cycle. The structures they build increase the battle power of the combat lifeforms and some are able to defend themselves by ejecting sharp needlespines at intruders that flay them to shreds.

Lerk
The Lerk is a small, winged lifeform capable of highspeed flight and is the Kharaa's support lifeform. Armed with a viscious set of teeth and a spore gland capable of projecting poisonous gas, these lifeforms can prove very dangerous despite their weak carapace. Harder to kill than a Skulk, it is only their speed that keeps them alive; their carapace is not very thick and a few accurate rounds will put them away. The Lerk can nonetheless be a powerful asset - Marines attempting to operate in an area filled with poison gas are going to find life very difficult, not to mention short.

Fade
The Fade is the first real threat to be spawned from the Kharaa's hives. A monsterous eight foot tall humanoid with thick skin and a hard carapace, it walks upright on two musclebound legs. It also has two equally powerful arms that terminate in long, swordlike points that it likes to use to impale and gut Marines. Hard to kill and nothing short of deadly up close, the Fade is the primary Warrior form of the Alien combat machine.

Onos
The Onos is the ultimate stage of evolution for the Kharaa. A truly massive two-ton hulk of flesh and muscle, it stands twelve feet tall and stomps about the ship on four massive legs that cause the very ground to shake under its weight. The Onos has a very strong armored carapace - nothing short of a squad of Marines armed with very heavy firepower is going to put this beast down. And they will have a tough time trying; while slow, the Onos wields a long, sharp, deadly tusk on its snout that it uses to throw bits of Marine about the ship.

By exploring the ship's decks, growing new resource chambers and evolving power through the use of ability chambers, it is the objective of the Kharaa to resist the Marine effort to exterminate its lifeforms and push back, killing the murderous humans and retaining control of the ship so it may continue to feed on its energy source.


 
Alone In The Dark

The 'Aliens' are in fact just a single Alien: The Kharaa itself is one member of an alien race of unknown origin. It is an intelligent bacterium that spontaneously evolves when threatened, growing a hive and from it, mobile life forms to defend itself. These creatures function on a hivemind, all under the direction of the Kharaa itself.


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