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All software, website content, forum content, physical and intellectual property rights are reserved by Agency Software, Sydney Australia 2000-2008.


 


Sticky: Resolution Depth Support
Posted by Agent on Friday, July 04 2008 @ 12:09am EST

By default, Starstrike boots in 16 bit resolution depth mode. A lot of systems don't support this resolution even when Windows settings are configured to 16 bit. If you have one of these operating systems you will need to use the command line switch "-32b" in order to get the game running. Anyone who's receiving the "Resolution Not Supported" or "16-bit Mode Not Supported" errors on boot need to view this thread for specific instructions on setting the resolution depth.

If you have any further problems, please post on the forums under the Technical category.


New Release: Welcome to Alpha 3!
Posted by Agent on Friday, July 04 2008 @ 12:11am EST

Alpha 3 has been released today, full of polish items and bug fixes. New in this release is anew frontend main menu system, builtin screen resolution settings, game speed settings, ingame ESC menu, new loading screen with music, a (provisional) fix for the alien melee attack slowdown bug, win and fail conditions, updated tileset and some great new visual effects. The Downloads page is where you can grab your copy of the latest version of the game.

If you're interested, the changelog is available an the Developer Blog page. As always, there are also comments from the DevTeam about this build.

We welcome your comments, criticism and suggestions on the Forums after you have played the new release. Have fun, and don't forget to let us know how you go!


New Release: Alpha 2 is here!
Posted by Agent on Tuesday, May 06 2008 @ 2:57am EST

At last, the long awaited Alpha 2 has been released! A-Star pathing functionality, fully playable Aliens side, AI-controlled enemy Marine teams, multiple maps, weapons, items, pickups and deployables... the list of new stuff goes on!

Don't hesitate to head directly on over to the Downloads page to grab a copy.

A full changelog can be viewed on the Developer Blog page, together with comments from the DevTeam about this latest release.

Please comment on the Forums with your thoughts after playing the new release. Enjoy, and be sure to let us know what you think!


Alpha 2 Nearby
Posted by Agent on Wednesday, January 23 2008 @ 12:13am EST

Work continues on the next Alpha release. Items ready to go are the Alien interface so a human player can play as the Aliens as well as the Marines, and a better AI system that is capable of building its own base from scratch, seeking out new resource nodes and attacking the player or other AI's. Still more work to go; have a look at the latest entry in the Developer Blog for more info. The main feature currently under development is proper unit pathfinding; there is info in the blog about this too. This is the last item needed before Alpha 2 is released, so not long now!

As always, feedback is encouraged and appreciated. Please download the game and comment about your experience on the forums! Registration on the forums is not required to lurk and read, but is necessary to make a post. It only takes a few seconds, and then you are free to contribute any information, comments, complaints or suggestions you like!


Patch 1.1 - Memory leak and Vector Crash bug resolved
Posted by Agent on Wedesday, January 16 2008 @ 12:39am EST

Finally the Vector Crash Bughunt is over; the cause of the bug has been identified and a fix has been implemented. The game will no longer chew up increasing amounts of system memory until it is all consumed and the game crashes. It will now sit on a comfortably small amount of memory allocation and the Vector Crash appears to have disappeared along with the memory leak.

A patch has been released to address the issue; check the Downloads page to grab it. Just overwrite the old executable with the new one and you're good to go.

If anyone experiences a Vector Crash bug after installing the patch please let us know by commenting on the Technical category of the forums.


Starstrike website goes live!
Posted by Agent on Monday, January 14 2008 @ 12:45am EST

Welcome to the brand new Starstrike website. There is a lot going on right now, but much of this place is finished and online. If you're here at this stage then you have probably been directed here personally by a member of the Devteam to have a look at our work in progress. Feel free to explore, but forgive malfunctions and absent functionality for the time being; we're not quite ready yet!

If you'd like to download the latest build and try out the game, proceed directly to our Downloads section to find the link. If you're just poking around, you'll find some info about the game on the Starstrike Info page, screenshots in the Gallery and development comments in the Developer Blog. The Forums are also online and accepting posts as of today.

If you have any comments (regarding the site, forum system or the game itself), please write to me: agent at ausleague dot com.

Enjoy!

 

 
Latest Alpha Build

The latest Alpha build (currently playable version) can always be downloaded here.


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